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Final Week and Home Field Day !!!

This week, spend the first part of the week practicing the new games below. Then, review instructions/videos for games from Week 6 and 7. When you are ready, set up at least 4 games from the 15 total. Gather all family members who want to participate with you. Print out a scorecard for each person who is playing. Scorecards are on the Resource Page. You can set up more games than 4, but let's make 4 the minimum. 

Spend some time stretching using the stretches from week 7 or the yoga routine from week 1 or 2. 

Once you have completed the games, recorded your scores, and congratulated your team for giving it their best effort, take a pic of your scorecard and either text or email me. I will be sending certificates and prizes. Have so much fun creating your own At Home Field Day!!

CLOTHES RELAY

Get Ready: Oversized Tee Shirt, Oversized Shorts, and a Hat; Items to Mark Start/Check Points (cones, socks, plastic cups, etc.); Clock or Stopwatch

Get Set: Set up an area to move in by making a starting point and a check point. Distance can be 15 to 30 walking steps from point to point. Put the shirt and hat on the check point opposite from the start point, put the shorts on the start point.

GO!

The object of this game is to see how fast you can go from point to point putting on the clothes and then finishing at the starting point.

On the start signal, jog down to the check point and put on the t-shirt, then jog back to the start point and put on the shorts, then jog back to the check point and put on the hat, then jog back to finish at the start point.

Start the Clock on “Go” and stop when you cross the finish with all the clothes on.

COIN FLIP 400-METER DASH

Get Ready: 1 Coin

Get Set: Find an open space with enough room to run in place safely. Hold the coin in your hand – be ready to flip it.

GO!

The object is to run 400 running steps as fast as you can. Remember, you’re running in place. Your feet move, but you stay in one spot. On the start signal, flip the coin. Let it land flat on the floor. If it lands on “heads” run 20 running steps and then flip the coin again. If the coin lands on “Tails” do not run. Flip again until it lands on heads. Count your steps out loud. When you get to 400, time stops, and the dash is over. Record your time on the official Field Day Score Card.

BOWL BALL

Get Ready: 6 Bowls, 1 Sock Ball, Paper & Pencil to Tally Score Get Set: Set the bowls on the floor in a triangle pattern 3-4 inches apart. Put a piece of paper with the point total in the bottom of each bowl. Mark a throwing line 6-8 ft. away. Hint: Big bowls are easier than small bowls!

GO! The object of the game is to see how many points you can score in 1-minute. You do this by tossing the sock ball into the bowls and scoring points based upon where they land. After each throw, retrieve the sock ball and hustle back and throw again. If the sock lands in a bowl, use the pencil and paper to tally the points for that bowl. After 1-minute, calculate your tally and write your total number of points on the official Field Day Score Card.

PENGUIN RACE

Get Ready: 1 Sock or Tennis Ball and 2 Plastic Cups per Person

Get Set: Set the plastic ups 15-20 ft. from each other.

GO! You are a Penguin – the ball is an egg. There are 2 different ways to play: (1) By Yourself or (2) Race A Partner.  By Yourself Challenge – How many points you can score in 1-minute? o Place the egg between your knees and waddle back and forth from one cup to the other. When you reach the cup, turn it over. o If you drop the egg, do 5 jumping jacks before you continue. o Score 1 point for each cup you turn over.  Race A Partner Challenge – Be the first Penguin to turn over 6 cups! o On the start signal, waddle to the first cup and turn it over. o Now hustle back to the other cup (as much as one can hustle while waddling). Continue back and forth. o If you drop the egg, do 5 jumping before you continue. o First to turn over 6 cups wins the race (scores 6 points).

CLIMB THE LADDER

Get Ready: 6’ Ladder, 6-12 Sock Balls, Laundry Basket, Empty Water Bottle

Get Set: Set up the ladder. Place the water bottle on the floor under the first rung. Mark a throwing line 10-15 ft. away. Place the laundry basket on the throwing line. Put all the sock balls inside the basket.

GO!

“Climb the ladder” using the fewest throws.  Start with the bottle on the floor under the first rung. Throw sock balls at the bottle until you knock it over. Take your time, this is not a race. Move the bottle up one rung each time you knock it off the ladder. If you run out of sock balls, collect them and continue. Count all of your throws on every step of the ladder. How many throws does it take to knock the bottle off of the top rung of the ladder? Write the total throws on the official Field Day Score Card.

PAPER PLANE CORN HOLE

Get Ready: You’ll need 3 paper sheets per player, a bucket or laundry basket.

Get Set: Create 3 paper airplanes using a design of your choice. Place your bucket 5-10 feet away from your throwing line.

GO!

The object of the game is to score points by throwing your paper airplane into your bucket. You have 1 minute to score as many as possible. Design and create 3 paper airplanes. On the start signal, fly your airplanes as many times as you can toward your bucket. Score 1 point for every plane that hits the outside of the bucket and 2 points for every plane that lands in the bucket. Write your score down on the official Field Day Score Card.

 

Week 7 P.E.

Week 7 P.E.

Week 7 P.E.
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